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The Zil Warriors
Introduction
The Zil Warriors have a large number of marauders at their disposal. As marauders have good Attack stat, it is highly advisable to utilise this to the fullest in a Zil Warriors deck.
Strong Points:
- Good Attack.
- Good Defense.
- Marauders.
Weak Points:
- Quite average in Spirit.
- Less Health than the Kotoba and the Noz' Dingard Envoys.
It's inevitable you will need at least one marauder for this Guild to be interesting. The Zil Warriors have in their ranks some very good marauders like Telendar, Selene or Ergue. These are the three pillars of the Zil's marauders, and they also evolve into some of the strongest cards in the game given time and patience.
We advise you to use your marauder characters with cards that will give them a guaranteed advantage thanks to their +1 Attack ability. Focus on cards like "Do you feel lucky punk?" and "Test of strength", this will bring you a good Attack bonus.
Cards unique to Zil Warriors enables you to surprise your opponent with sudden burst of attack. Be sure to utilize their strength!
There are also a few characters that are meant to be played together like Marlok and his Golem, Silene and Selene, Ergue with his partners in crime Soriek and BigRage. This is to allow them to merge and evolve into more powerful characters.
Constructing a Zil Warrior Deck
Marauder Dagger Deck
Strong Points:
- Great Attack values.
- Possibility to do AoE.
Weak Points:
- Fragile Telendar.
Core characters:
- You probably want to use Abomination and The Shadow for certain and then pick either Saphyra The Zil or Telendar. Both of them gives The Shadow and Abomination a +1 attack so you only need to outweigh their own stats.
- Saphyra The Zil however can be more useful in a daggers deck since she can chain "Dagger Mastery" and then "it is time" to do the 5 AoE damage and still do a 9/12 attack.
- Take note that while both Abomination and The Shadow are guemilites, The Shadow is a Shadow Guemilite and Abomination is a Nature Guemilite so I wouldn't advise using spell cards in it.
Core cards:
Caste: Circus
The Circus caste focus on discarding (or milling) the opponent's deck, forcing them to lose by deckout. The main strategy behind this deck is to focus on defending your characters while keeping track of opponent's deck and graveyard during discard. It is wise to consider "Cloning" in your deck as you have Shadow Guelemites, allowing you to re-use some key cards. By monitoring of your opponent's graveyard, you can ensure "Anathematize" hits at the most critical moment.
Core Cards: Panic, Look Away, Treacherous, Theft, Anathematize.
Caste: The Pack
The saying goes "Live together, Die together", and no more true is this than with The Pack. Each member relies on the sacrifices and bonuses of the other members to gain very high attack rates very quickly in the game. Be careful though, Fenrath is the heart of this deck and he has to be defended at all cost. The strategy of this deck is to hit hard and hit fast!
Core Cards: Bestial, Fly off the Handle, Blood Ties, Dances with Volk.
Game advice
The Zil Warriors have the most cunning personalities in Eredan and have at their disposal a lot of effects that will annoy your opponents. Play "Smart Ass", "Do you feel lucky punk?", "Ambush" and then finishing the opponents off with "Assassination". You can also base your game on discarding cards off your opponent and then win by limiting his deck to a few cards. Cards such as "Diversion" (goes well with "Assassination") or "Treacherous" is very effective against Mage characters and Priests.